Part 1: the game Claude Sonnet 5.5 in Claude Code
- Create a 3D animation using HyperFrames and Three.js for a cartoon kart racing intro, a game motion graphics trailer.
- Make it a 2.5D cartoon, 3D-ish game.
- It needs improvement on the hands holding the wheel.
- Also add a fully playable stage demo.
- You can do better in terms of graphics. We need chunky, colourful cartoon characters.
- We need a way to turn this into a game ready for Android.
- Car selector with powers.
- Fix the stadium collisions, and the arrival.
- The Blaze character has only one eye. Kinda scary.
- Adapt the game to the D-pad remote and push it to my Sony Bravia TV as an APK.
- Make it easy and fun to play with the TV remote, for kids.
- Add Bluetooth controller pairing and split screen.
Part 2: making it fun to play Claude Opus 5.5 in Claude Code
- On the TV it plays alone. Fix the split screen: pick players and detect the gamepads.
- Add an easy mode for solo play. It is too easy to hit the sides.
- Let each player pick a character with their own remote or gamepad, coloured differently.
- Add a gamepad tutorial. Easy buttons: triggers to drive, X for a nitro boost.
- Make the cars able to jump and fly over ramps.
- Add cool background music and sound effects with Lyria.
- Add more tracks. Use Codex to generate the images.
- Make it playable online with gamepads and split screen, on Mac and Windows.
The music Lyria 3 Pro, $0.08 per call
- RACEUpbeat cartoon kart racing video game music, instrumental only, no vocals. Fast 150 BPM in E major, punchy drums, slap bass, bright synth lead and brass stabs, playful and energetic like a family party racing game. No intro, no breakdown and no ending, so it loops seamlessly.
- MENUCheerful video game character-select menu music, instrumental only, no vocals. 118 BPM in G major, bouncy bass, marimba and funky guitar, light drums, friendly and exciting for kids. No intro, no breakdown and no ending, so it loops seamlessly.
- SFXSound effects library recording for a video game. No music, no melody, no rhythm, no vocals, no background ambience. 4 isolated variations of the same sound effect, each separated by three seconds of total silence: a cartoon go-kart jumping off a ramp, a quick springy boing with a rising whoosh. (Same for the landing thud and the nitro whoosh.)
The art Codex image generation, from screenshots of the game
- Recreate these four characters and karts faithfully (same colours, same chunky low-poly cartoon style with thick black outlines) as a cinematic movie-opening shot: all four karts lined up on the starting grid under a big checkered start arch, cheering grandstands, pine trees, blue sky, confetti. Joyful and family friendly. No text anywhere.
- Three track concept images in the same style, wide roads with jump ramps and item boxes, no text: Candy Canyon (candy hills, lollipop trees, a chocolate river), Snowy Peaks (icy road, snowmen, northern lights, ice arches), Beach Bay (sandy road by a turquoise sea, palm trees, a lighthouse at sunset).



